Browsing by Subject: Virtual Environments
-
The Potential for Scientific Collaboration in Virtual Ecosystems
Brian Magerko
Learning, Media and Technology Vol. 35, No. 2 (June 2010) pp. 243–248
This article explores the potential benefits of creating "virtual ecosystems" from real-world data. These ecosystems are intended to be realistic virtual representations of environments that may be... More
pp. 243-248
-
Rethinking the Virtual
Nicholas C. Burbules
E-Learning Vol. 1, No. 2 (2004) pp. 162–183
The author builds theoretically off an alternative conception of the virtual, through a series of steps. First, he explores four processes of engagement through which immersion happens (interest,... More
pp. 162-183
-
Digital Immersive Virtual Environments and Instructional Computing
Jim Blascovich & Andrew C. Beall
Educational Psychology Review Vol. 22, No. 1 (March 2010) pp. 57–69
This article reviews theory and research relevant to the development of digital immersive virtual environment-based instructional computing systems. The review is organized within the context of a ... More
pp. 57-69
-
Experiential Learning and Learning Environments: The Case of Active Listening Skills
Juan Enrique Huerta-Wong & Richard Schoech
Journal of Social Work Education Vol. 46, No. 1 (2010) pp. 85–101
Social work education research frequently has suggested an interaction between teaching techniques and learning environments. However, this interaction has never been tested. This study compared... More
pp. 85-101
-
Multiple Intelligences in Virtual and Traditional Skill Instructional Learning Environments
Robert McKethan, Erik Rabinowitz & Michael W. Kernodle
Physical Educator Vol. 67, No. 3 (2010) pp. 156–168
The purpose of this investigation was to examine (a) how Multiple Intelligence (MI) strengths correlate to learning in virtual and traditional environments and (b) the effectiveness of learning... More
pp. 156-168
-
Virtual Worlds and the Learner Hero: How Today's Video Games Can Inform Tomorrow's Digital Learning Environments
C Scott Rigby & Andrew K. Przybylski
Theory and Research in Education Vol. 7, No. 2 (2009) pp. 214–223
Participation in expansive video games called "virtual worlds" has become a mainstream leisure activity for tens of millions of people around the world. The growth of this industry and the strong... More
pp. 214-223
-
Using Virtual Worlds in Education: Second Life[R] as an Educational Tool
Suzanne C. Baker, Ryan K. Wentz & Madison M. Woods
Teaching of Psychology Vol. 36, No. 1 (January 2009) pp. 59–64
The online virtual world Second Life (www.secondlife.com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL,... More
pp. 59-64
-
Measuring Conditions Conducive to Knowledge Development in Virtual Learning Environments: Initial Development of a Model-Based Survey
Nan B. Adams, Thomas A. DeVaney & Susan G. Sawyer
Journal of Technology, Learning, and Assessment Vol. 8, No. 1 (August 2009) pp. 1–24
The design of virtual learning environments for post-secondary instruction is rapidly increasing among public and private universities. While the quantity of online courses over the past 10 years... More
pp. 1-24
-
Illustrating the “virtual” in virtual schooling: Challenges and strategies for creating real tools to prepare virtual teachers
Niki Davis, M D. Roblyer, Amina Charania, Rick Ferdig, Chad Harms, Lily Ko Li Compton & Mi Ok Cho
Internet and Higher Education Vol. 10, No. 1 (2007) pp. 27–39
Virtual schooling, or the practice of offering K-12 courses via distance technologies, has rapidly increased in popularity since its beginning in 1994. Although effective interaction with and... More
pp. 27-39
-
The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context
Jeremy N. Bailenson, Nick Yee, Jim Blascovich, Andrew C. Beall, Nicole Lundblad & Michael Jin
Journal of the Learning Sciences Vol. 17, No. 1 (January 2008) pp. 102–141
This article illustrates the utility of using virtual environments to transform social interaction via behavior and context, with the goal of improving learning in digital environments. We first... More
pp. 102-141
-
Virtual Environments Supporting Learning and Communication in Special Needs Education
Sue V. G. Cobb
Topics in Language Disorders Vol. 27, No. 3 (2007)
Virtual reality (VR) describes a set of technologies that allow users to explore and experience 3-dimensional computer-generated "worlds" or "environments." These virtual environments can contain... More
-
Gender Gap in the Perception of Communication in Virtual Learning Environments
Daniela Stokar von Neuforn
Interactive Learning Environments Vol. 15, No. 3 (December 2007) pp. 209–215
To support and continue the motivation of participants in virtual learning environments it is important to achieve a successful learning atmosphere. Therefore, it is necessary to reach the... More
pp. 209-215
-
The Use and Understanding of Virtual Environments by Adolescents with Autistic Spectrum Disorders
Sarah Parsons, Peter Mitchell & Anne Leonard
Journal of Autism and Developmental Disorders Vol. 34, No. 4 (August 2004) pp. 449–466
The potential of virtual environments for teaching people with autism has been positively promoted in recent years. The present study aimed to systematically investigate this potential with 12... More
pp. 449-466
-
Social Enrichment by Virtual Characters--Differential Benefits
A Gulz
Journal of Computer Assisted Learning Vol. 21, No. 6 (December 2005) pp. 405–418
It is frequently held forth, within the area of virtual pedagogical characters, that such characters are beneficial for learning as they strengthen the social dimension of electronic learning... More
pp. 405-418
-
Brave New (Interactive) Worlds: A Review of the Design Affordances and Constraints of Two 3D Virtual Worlds as Interactive Learning Environments
Michele D. Dickey
Interactive Learning Environments Vol. 13, No. 1 (2005) pp. 121–137
Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of... More
pp. 121-137
-
The Role of Cognitive Apprenticeship in Learning Science in a Virtual World
Darshanand Ramdass
Cultural Studies of Science Education Vol. 7, No. 4 (December 2012) pp. 985–992
This article extends the discussion started by Margaret Beier, Leslie Miller, and Shu Wang's (2012) paper, "Science games and the development of possible selves". In this paper, I suggest that a... More
pp. 985-992
-
The Use of Virtual Ethnography in Distance Education Research
Kadriye Uzun & Cengiz Hakan Aydin
Turkish Online Journal of Distance Education Vol. 13, No. 2 (April 2012) pp. 212–225
3D virtual worlds can and have been used as a meeting place for distance education courses. Virtual worlds allow for group learning of the kind enjoyed by students gathered in a virtual classroom, ... More
pp. 212-225
-
Exploring Non-Traditional Learning Methods in Virtual and Real-World Environments
Rebeka Lukman & Majda Krajnc
Journal of Educational Technology & Society Vol. 15, No. 1 (2012) pp. 237–247
This paper identifies the commonalities and differences within non-traditional learning methods regarding virtual and real-world environments. The non-traditional learning methods in real-world... More
pp. 237-247
-
Application of Semantic Approaches and Interactive Virtual Technology to Improve Teaching Effectiveness
Min Jou & Chi-Chia Liu
Interactive Learning Environments Vol. 20, No. 5 (2012) pp. 441–449
This article describes an implementation of interactive virtual environments that have been designed for supporting the education of technical skills in material processing technology. The... More
pp. 441-449
-
Design of Support Tools for Knowledge Building in a Virtual University Course
SeJin Chung, Charles Severance & Moon-Jung Chung
Interactive Learning Environments Vol. 11, No. 1 (2003) pp. 41–57
Studies how support tools facilitate knowledge building processes in a World Wide Web-based virtual university engineering course. Examines whether students engage in different types of knowledge... More
pp. 41-57