Designing Authentic Activities for Web-based Courses
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Herrington, J. (2002). Designing Authentic Activities for Web-based Courses. In M. Driscoll & T. Reeves (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (pp. 18-27). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/8912.
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002
Margaret Driscoll & Thomas C. Reeves
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Table of Contents
Influenced by constructivist philosophy and advances in technology, there is increasing interest in authentic activities as a basis for learning in both face-to-face and web-based courses. Whereas traditionally, activities have primarily served as vehicles for practice of skills or processes, a more radical approach is to build a whole course of study around authentic activities and tasks. This presentation will put the case that the value of authentic activity is not constrained to learning in real-life locations and practice, but can be analysed for the critical characteristics that help to enhance learning in online contexts. It will continue with a description of the theory, research, and development initiatives that provide the foundations for this approach. Finally, guidelines for the design of complex authentic activities for online learning and examples will be presented, together with the implications of this approach for teachers, students and designers.
- Exploring the Effect of Computer Mediated Communication Tools on Online Learners’ Participation and Learning: A Review of Research
- Course Management Systems as Tools for the Creation of Online Learning Environments:Evaluation from a Social Constructivist Perspective and Implications for their Design
- The Role of Technology in Support of Problem-Based Learning in Online Learning Environments
- Situated Cognition and Problem-Based Learning: Implications for Learning and Instruction with Technology
- A CRITICAL REVIEW Of CURRENT RESEARCH On ON-LINE COLLABORATIVE PROBLEM-BASED LEARNING
- A Review of Research on Problem-Based Learning (PBL) Implemented Through Distance Education (DE) Environments
- Problem-based Learning in an Online IT Professional Practice Course
- Constructivist Online Learning Environments (COLE): A Methodological Analysis
- Practical Guidelines for Collaboration-based Learning in Synchronous Online Environments
- Learning Objects in Context
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