Applicability of Web 2.0: Training for Tactical Military Applications
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Dawson, M. (2011). Applicability of Web 2.0: Training for Tactical Military Applications. In Proceedings of Global TIME 2011 (pp. 395-398). AACE.
Retrieved from http://www.editlib.org/p/37108.
Global TIME (Global TIME) 2011
February 22, 2011
Table of Contents
This paper is a report on the findings of a study conducted on a doctoral level virtual course utilizing Second Life for usability and interaction. The project from this course allowed for further exploration of training servicemen from other nations in decision making techniques to include a level of familiarization with various technologies. As Second Life is a low cost tool this could prove invaluable to offset training costs to involve getting servicemen to understand technologies through simulation. Currently the available tools are costly and as government looks for ways to save costs Second Life can prove to be a valuable tool. As the future of web interaction is virtual it becomes essential that organizations take advantage of the available tools at their disposal. In the book Technology's Promise: Expert Knowledge on the Transformation of Business and Society written by W. E. Halah mentioned is the shift of societies online. As this shift occurs in the civilian sector it must also begin to occur the government sector additionally.
- Enabling Usability & Interaction within the Development of Health Information Technology Systems with Virtual Worlds
- Utilization of e-Learning Tools, Virtual Machines, & Open Source Software to Enhance Graduate Systems Engineering Programs
- Law professors and the iPad: A likely innovation?
- Leading the Technology Evolution
- Technology Integration: The Pedagogy of the 21st Century
- Pre-service teachers using The Le@rning Federation's digital resources.
- Using telepresence (video conferencing)for conflict resolution and negotiation classes.
- Preparing Teachers for 21st Century Skills: Using Blogs to Support Students in Learning Math and Encourage Teacher-Student-Parent Communications
- Inspiring Learning and Teaching: Using e-tools to Facilitate Change
- Conceptual Change Takes Time: Game Based Learning Cannot be Only Supplementary Amusement
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