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Moshirnia, A. (2006). The Educational Implications of Synchronous and Asynchronous Peer-Tutoring in Video Games. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2952-2958). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).