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Storytime in a Digital World: Making a Case for Thinking Outside the Book
ARTICLE

Knowledge Quest Volume 44, Number 3, ISSN 1094-9046

Abstract

Storytime is an important fixture in many school libraries that helps foster students' reading abilities. With a history of success, why would librarians want to alter storytime by incorporating technology? This article discusses how Laura Fleming, a long-time school librarian, addressed decreased student engagement in traditional reading materials by engaging readers with materials that included URLs augmenting the plot. Her experience indicates that careful selection of high-quality materials and supportive technologies can help enhance student engagement. The process of planning for a digital storytime can be considered through the same lens as planning a more traditional storytime. This article provides the following information to help librarians navigate the new educational landscape containing digitally augmented and/or created books: (1) selection criteria for traditional read-aloud storytimes and digital storytimes; (2) tips for preparing for and presenting traditional and digital storytimes; (3) examples of augmented reality titles; (4) examples of e-books and story apps with embedded access to additional resources; (5) examples of resources that support students' creation of their own e-books; and (6) Wonder Workshop hardware and apps that support students' exploration of coding.

Citation

Paganelli, A. (2016). Storytime in a Digital World: Making a Case for Thinking Outside the Book. Knowledge Quest, 44(3), 8-17. Retrieved March 28, 2024 from .

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