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W2: Considering User Experience: Developing and choosing tools to enhance online learning
PROCEEDING

, Indiana University-Purdue University Indianapolis (IUPUI), United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Washington, DC, United States Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Many websites, learning management systems and apps are available today for communication, delivery of content, interactivity and assessment in educational scenarios. While pedagogical methods are more than likely considered when developing these tools, many times user experience falls through the cracks both for the student and the instructor. Both faculty and students are often left frustrated and unable to find content which can leave these tools useless to the user. This workshop tells the story of bloated interfaces and cumbersome navigation and why it is pedagogical principles, usability and user experience that is needed when developing and evaluating these tools for learning. We will look at principles of design and user experience and tools for design, prototyping and testing. Topics that will be covered will be persona creation, tools for design and prototyping and ways to test user experience before unleashing a tool to the masses.

Citation

Rogers, C. (2016). W2: Considering User Experience: Developing and choosing tools to enhance online learning. In Proceedings of E-Learn: World Conference on E-Learning (pp. 1423-1424). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from .

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Slides