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International Journal of Emerging Technologies in Learning (iJET)

Oct 24, 2009 Volume 4, Number 2009

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Table of Contents

Number of articles: 28

  1. Authoring Systems Delivering Reusable Learning Objects

    Jeanne Schreurs, Dr., Belgium; Rik Dalle & George Sammour, Mr., Belgium

    A three layer e-learning course development model has been defined based on a conceptual model of learning content object. It starts by decomposing the learning content into small chunks which are ... More

  2. Modeling and Capturing Usersâ?? Actions in CSCL Systems for Collaboration Analysis Purposes

    Rafael Duque, Crescencio Bravo & Jesús Gallardo, College of Computer Science Engineering (University of Castilla â?? La Mancha), Spain; William Giraldo, Systems and Computation Engineering (University of Quindío), Colombia; Manuel Ortega, College of Computer Science Engineering (University of Castilla â?? La Mancha), Spain

    A significant number of CSCL (Computer-Supported Collaborative Learning) environments support the learning of groups of students enabling their collaboration in solving problems. These... More

  3. A Virtual Laboratory Structure for Developing Programming Labs

    Josep Prieto-Blazquez, Open University of Catalonia, Spain; Jordi Herrera-Joancomarti, Autonomous University of Barcelona, Spain; Ana-Elena Guerrero-Roldán, Open University of Catalonia, Spain

    Virtual Laboratories in a Virtual Learning Environment are indispensable spaces for developing practical activities. This paper proposes an integrated structure for Virtual Laboratories for... More

  4. Towards a Generalized Architecture for the Integration of Tools in LMSs

    Jorge Fontenla Gonzalez, Manuel Caeiro Rodriguez & Martin Llamas Nistal, University of Vigo, Spain

    In this article we introduce the main components of a generalized architecture to facilitate the integration of tools in LMSs. This proposal tries to improve the reuse possibilities of the tools in... More

  5. A Preliminary Analysis of Software Engineering Metrics-based Criteria for the Evaluation of Learning Objects Reusability

    Javier Sanz, Universidad Carlos III de Madrid, Spain; Juan Dodero, Universidad de Cádiz, Spain; Salvador Sánchez-Alonso, Universidad de Alcalá de Henares, Spain

    Reusability of learning objects is evaluated on the basis of a priori software reusability analysis, which are related to cohesion and coupling aspects. A number of reusability metrics extracted... More

  6. Recommendation and Studentsâ?? Authoring in Repositories of Learning Objects: A Case-Based Reasoning Approach

    Mercedes Gomez-Albarran & Guillermo Jimenez-Diaz, Dep. Ingeneria del Software e Inteligencia Artificial. Universidad Complutense de Madrid. c/ Prof. Jose Garcia Santesmases s/n. 28040 Madrid. SPAIN, Spain

    This paper presents a Case-Based Reasoning approach for the personalized recommendation and the studentsâ?? authoring tasks in on-line repositories of Learning Objects (LOs). The recommender... More

  7. ICT Projects and Planning: From Equipments to Activities

    Sónia Alves & Ana Simões, Centro de Competência ERTE/PTE - Escola Superior de Educção de Viseu, Portugal; Cristina Gomes, Centro de Estudos em Educação, Tecnologia e Saúde Instituto Politécnico de Viseu, Portugal; Fernando Lima, Centro de Competência ERTE/PTE - Escola Superior de Educção de Viseu, Portugal

    Our study is based on a comparative analysis of two institutional documents, produced in public primary and secondary Portuguese schools, meant to enhance the use of ICT resources: an application... More

  8. Design of a Flexible and Adaptable LMS Engine in Conformance with PoEML

    Roberto Pérez-Rodríguez, Manuel Caeiro-Rodriguez & Luis Anido-Rifon, Department of Telematics, University of Vigo, c/o Campus Universitario, 36310 Vigo, Spain

    This paper describes the support of the Structural, Functional, Order and Temporal perspectives in PoEML. PoEML is a modeling language devoted to support a broad range of pedagogical approaches,... More

  9. Using IMS VDEX in Agrega

    Antonio Sarasa, Full time professor, Spain; Jose Canabal, Area Responsible - Application, Content, Training and Digital Context Projects at red.es, Spain; Juan Sacristan & Raquel Jimenez, Projects Coordinator, Spain

    An essential element in a learning object repository is the meta-information associated with the resources housed by the repository, as this is what enables the objects to be retrieved. In many... More

  10. Effects of a Centered Virtual Teaching Environment on Learning Styles in the Academic Performance of College Students

    H Fontalvo, Universidad del Norte, Colombia; Fernando Iriarte Díaz-Granados, E. Dominguez, C. Ricardo & H. Fontalvo, Universidad del Norte, Colombia

    Based on the concept of adaptive hypermedia, the webCT platform was used to design a learning virtual environment that would allow studentsâ?? interaction of different support materials with their ... More

  11. Software Advances in Education Computing

    J. Velázquez-Iturbide, Universidad Rey Juan Carlos, Madrid, Spain; F.J. García-Peñalvo, Universidad de Salamanca, Salamanca, Spain

    This guest editorial is an introduction to a special issue with selected papers of SIIE’08, the X International Symposium of Computers in Education, held in Salamanca, Spain, in October 2008. The... More

  12. Supporting the Quality of Learning Objects Through Their Ranking Visualization

    E. Morales Morgado, D.A Gómez Aguilar, F. García Peñalvo & R. Therón Sánchez, University of Salamanca, Spain

    The quality of Learning Objects (LOs) is currently being promoted by certain tools which consider specific criteria for their evaluation; however, there is no existing methodology that considers... More

  13. Mobile Game Development for Multiple Devices in Education

    Pablo Lavin-Mera, Javier Torrente & Pablo Moreno-Ger, <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain., Spain; Jose Vallejo Pinto, Universidad de Oviedo, Department of Computer Science. Edificio departamental 1, Campus de Viesques s/n. 33204 Gijón (Asturias) Spain, Spain; Baltasar Fernández-Manjón, <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain., Spain

    Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological... More

  14. Applying Multimedia and Virtual Reality for Learning Environments

    Paulo Sampaio, Roberto de Freitas & Gonçalo Cardoso, University of Madeira, Portugal

    Most of the tools and languages for modeling Virtual Reality environments, such as VRML, X3D, Java3D, etc. do not provide means of describing the synchronized presentation of multimedia content... More

  15. Towards a Standardized e-Assessment System: Motivations, Challenges and First Findings

    Mohammad AL-Smadi, Institute for Information Systems and New Media, Graz University of Technology, Austria; Christian Gütl, Institute Information Systems and Computer Media, Graz University of Technology, School of Information Systems, Curtin Univerity of Technology, Perth, WA., Austria; Denis Helic, Institute for Information Systems and New Media, Graz University of Technology, Austria

    â??Global Learning More

  16. Authoring for Adaptive Web-Based Learning Systems: A Case Study

    Hala Obeidat, Maram Meccawy & Peter Blanchfield, School of Computer Science University of Nottingham Jubilee Campus Wollaton Road Nottingham, NG8 1BB UK, United Kingdom

    Adaptive Educational Hypermedia aims to provide tailored and personalised learning experiences to different students. However, one of its limitations which have resulted in its poor adoption by the... More

  17. Virtual City as a Place for Educational and Social Activities

    Mikhail Fominykh, Ekaterina Prasolova-Førland, Mikhail Morozov & Alexey Gerasimov, Norway

    In recent years, virtual worlds have become increasingly popular in education and social life. Using a â??cityâ?? metaphor, we are developing a 3D virtual world enriched with social and educational... More

  18. An Approach to Adaptivity and Collaboration Support in a Web-Based Learning Environment

    Martina Holenko Dlab & Nataša Hoi?-Boži?, University of Rijeka - Department of Informatics, Omladinska 14, HR-51000 Rijeka, Croatia

    The development of Web 2.0 and social software applications was not initially aimed for education, but its influence in this field, especially in e-learning, is recently recognized as positive. New... More

  19. A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment

    Olaf Graven, Hallstein Hansen & Lachlan MacKinnon, Buskerud University College, Norway

    We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended... More

  20. Integrating Regular, On-Line Evaluation by Students into the Curriculum Review Process in an Australian Medical Program

    Raymond Tedman, Griffith University, School of Medicine, Australia; Robert Loudon, Griffith University, Flexible Learning and Access Services, Australia; Barbara Wallace, Griffith University, School of medicine, Australia; Helen Pountney, Griffith University, School of Medicine, Australia

    The School of Medicine Resources Management System (SOMRMS) supports the medical program at Griffith University via on-line delivery of various types of learning resources. One of the key... More