E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
Oct 15, 2007
Editors
Theo Bastiaens; Saul Carliner
Table of Contents
Number of papers: 671
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Oral language evaluation via the computer
Alan Cameron, University College of the Fraser Valley, Canada
Evaluation has always been an integral part of the teaching process. Learning outcomes can be set, but the teacher has to decide how well those outcomes are met, mostly by evaluating students on an... More
pp. 3-8
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Learner Generated Content Using Web 2.0 Technologies
Abdullah Alshehri, King Khalid University, Saudi Arabia
Using web 2.0 technologies, Student learn through a weekly production of the course content. Students are guided and graded through the process of creating the course content. This process involves... More
p. 9
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Empowering English Learning Utilizing Podcasts
Yayoi Anzai, Aoyama Gakuin University, Japan
More and more web 2.0 technologies are being implemented in education; examples include podcasts, Wiki, and blogs. Bonk (2007), for example, demonstrated how these emerging technologies can be... More
pp. 10-15
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Podcasting and Japanese Millennials
Yayoi Anzai, Aoyama Gakuin University, Japan
The purpose of this paper is to analyze "the Japanese Millennial Generation" with reference to podcasting. Learners have more options now, with web 2.0 technologies, regarding how they achieve... More
pp. 16-23
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Virtual Laboratory for Chemistry (VLab-Chem) Based on Constructivism-Cognitivism-Contextual Approach
Hajah Norasiken Bakar, University of Technical Malaysia Melaka(UTeM), Malaysia
This paper highlights the development and evaluation of the virtual laboratory for teaching and learning of chemistry (VLab-Chem). Through the VLab-Chem, Students can interact with the materials... More
pp. 24-33
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Best Practices: Games and E-Learning in Collaborative Environments
Nina Bakisian, University of San Francisco, United States
The goal of this best practices session is to demonstrate that games can be a positive learning tool in the e-learning environment. By embedding humanistic components into educational games, we as ... More
pp. 34-35
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Using On-Line Writing Instruction to Bring College Students into Academic Community
Shoba Bandi-Rao, New York University, United States; Jennifer Radtke, Long Island University, United States
We share our best practices in teaching writing to freshman college students in a joint project between New York University and Long Island University. In this effort, we have found that... More
p. 36
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Looking for a Model to Structure Learning Objects: MPLO (Multiple Perspectives Learning Objects)
Ana A. Carvalho, University of Minho, Portugal
This paper describes a model to address the development of learning objects based on Cognitive Flexibility Theory and on research related to this theory. We called this model Multiple-Perspectives ... More
pp. 37-45
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How to Blend C-Learning and E-Learning into Individual Learning Paths for Adult Learners
Hilde De Rijbel, Sophie Van der Avort & Koen DePryck, CVO Antwerpen-Zuid, Belgium
This session presents and illustrates some of the conditions required to compose a balanced blend of contact and distance learning, based on our experience in adult education. In order to create a ... More
pp. 46-47
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Educational Approximation for Content Creation on a Multiplatform ebusiness Application
Julia Diaz, Mónica Garcia & Marco Ramos-Otero, Instituto de Ingenieria del Conocimiento-UAM, Spain
The intent of this document is to present the method followed in the elaboration of the final product called Unidades Mínimas de Conocimiento (UMC) [Minimal Units of Knowledge]. The object of the... More
pp. 48-53
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Enabling new Learning Scenarios in the Age of the Web 2.0 via Semantic Positioning
Patrick Erren & Reinhard Keil, University of Paderborn, Germany
Learning processes can be characterized as knowledge work on the level of dealing with digital objects. Thus traditional media arrangements employed in knowledge work like the desk or study need to... More
pp. 54-61
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An in depth learning object analysis
Marcello Giacomantonio, Wbt.it Srl, Italy
Many papers have been published in the last three years that bring together some important points in the field of e-learning: the opportunity of reutilising learning objects, the correlation... More
pp. 62-67
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Computer-mediated Workplace Literacy Project
Marc Glassman, Memorial University of Newfoundland, Canada
Abstract: The project entails the production of a series of computer-mediated instructional modules that will assist adult learners to enhance their functional and effective use of concepts and... More
pp. 68-72
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Principles of Demonstrative Instructional Video
Peyton Glore, Macon State College, United States
Creating electronic tutorials with HTML, slide presentations or other authoring environments is time consuming. Capturing information in a real time presentation mode expedites development and... More
p. 73
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Production of learning objects based on integral generative patterns
Simón Carlos González Flores, Rafael Morales, José Antonio Delgado Valdivia & María Elena Chan Núñez, Universidad de Guadalajara, Mexico
In this paper we describe a novel solution to the problem of reducing the production times and costs of high quality learning objects that consists in the pre-production of a collection of integral... More
pp. 74-80
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Expanding the Impact of Learn-by-Doing Simulations in Corporate Training
David Guralnick, Kaleidoscope Learning, United States
While e-learning has become accepted in large companies as a standard option for training, most corporate e-learning has not produced the hoped-for performance improvement. Yet e-learning has a... More
pp. 81-83
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Teaching the INTASC Standards through Project-Based Learning
Donna Herring, Jimmy Barnes & Kathleen Friery, Jacksonville State University, United States
Thousands of college of education administrators make the decision each year to adopt LiveText as a tool for collecting unit and program data. The goal: to determine the degree to which... More
pp. 84-87
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E-Learning for Technological Literacy Education in a Pre-College Engineering Program
Yukari Kato, Tokyo University of Agriculture and Technology, Japan
This study assesses the benefits of a multimedia e-Learning environment in a pre-college language program in engineering education, based on the moodle platform. This prototype e-Learning system is... More
pp. 88-95
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Raising the Visibility of Asia in Teacher Preparation through E-Learning
Tim Keirn, California State University Long Beach, United States
The Freeman Foundation has funded a pilot program at California State University, Long Beach to raise the visibility of Asia in primary and secondary teacher preparation. This project has a large e... More
p. 96
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Action driven and strategic game-based training
Harro Kucharzewski, MarineSoft GmbH, Germany; Carsten Hellmich, Zentrum für Graphische Datenverarbeitung e. V., Germany
Lessons learned from producing an action driven and a strategic game-based fire fighting training are presented. Insight into practical considerations using open-source game engines and... More
pp. 97-101