ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications
Jun 30, 2008
Editors
Joseph Luca; Edgar R. Weippl
Table of Contents
Number of papers: 907
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Collaborative Interactivity as Emotional Design for Children in a Web-based Learning Environment
Hsin-Ying Hsu, New York University, United States
The goal of this study is to examine if the level of collaborative interactivity in a Web-based learning environment (WBLE) promotes social pleasure for young learners, and how the positive... More
pp. 1257-1265
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Alone but Together: Developing Learning Community
Pawan Jain, John Cochenour & Smita Jain, University of Wyoming, United States
Abstract: This study concerns the design and development of online instruction and specifically targets interaction and communication between online learners. Facilitating appropriate and... More
pp. 1266-1271
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An Eye Tracking Study: The Effects of Individual Differences on Navigation Patterns and Recall Performance on Hypertext Environments
Turkan Karakus, Hatice Sancar & Kursat Cagiltay, Middle East Technical University, Turkey
This study examined the influence of cognitive styles on navigation patterns in hypertext environment. 20 undergraduate students from the Foreign Language Department were pre-tested on their... More
pp. 1272-1278
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MS PowerPoint Use from a Micro-Perspective
Andrea Kohlhase, German Institute for Artificial Intelligence (DFKI), Germany
In this paper, we want to take a close look at the surprising discrepancy between the critical and vehement discourse about the presentation software MS PowerPoint (PPT) and its ubiquitous use. We ... More
pp. 1279-1286
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Face Off – Mayer v. Prensky: Two Views of Multimedia Instruction
Melodee Landis, University of Nebraska at Omaha, United States
This paper compares and contrasts the work of Richard E. Mayer and Marc Prensky, two noted authorities on multimedia design and learning. Mayer represents a forward-thinking cognitivist... More
pp. 1287-1295
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Formative Research on Design Principles for Case-Based Procedural Simulation
Cheolil Lim, Eunkyoung Yeon, Miyoung Hong & Byungjoo Kim, Seoul National University, Korea (South)
This study aimed to develop a set of design principles for case-based procedural simulation and improve them by using formative research methodology. Major principles were identified by reviewing... More
pp. 1296-1301
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Washington State University Technology Resource Database: Identifying Effective Designs for Students with Dyslexia
Matthew Marino, Washington State University, United States
A majority of classroom teachers are unprepared to utilize technology as a means to enhance learning opportunities for students with dyslexia. There are two primary reasons for this: 1) there are a... More
pp. 1302-1306
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Standards for Educational, Edutainment, and Developmentally Beneficial Computer Games
Rob Peterson, Irina Verenikina & Jan Herrington, University of Wollongong, Australia
The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria... More
pp. 1307-1316
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Designing Game Based Learning - a Participatory Approach
Margit Pohl & Markus Rester, Institute of Design and Assessment of Technology, Vienna University of Technology, Austria; Peter Judmaier, Institute of Engineering Design and Logistics Engineering, Vienna University of Technology, Austria; Daniela Leopold, Department of Education and Human Development, University of Vienna, Austria
Game Based Learning seems to be an interesting new possibility of teaching and learning, but the effort spent on designing games and the possible positive outcomes have to be weighed carefully. The... More
pp. 1317-1322
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Production of Online Educational Video for a “Lean in” Viewing Experience
Alberto Ramirez Martinell & Julie-Ann Sime, Lancaster University, United Kingdom
Abstract: The button-up initiative of producing online educational video for Higher Education audiences, is taking over institutional video production. Practitioners and enthusiast producers are... More
pp. 1323-1328
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Social Software in the Context of Vocational Training
Urs Richle, Daniel Schneider, Mireille Betrancourt & Monica Gavota, University of Geneva, TECFA, Switzerland
The Dual-T project investigates ICT-supported learning scenarios in vocational training to improve integration between school and workplace. We shall report deployment and usability issues from our... More
pp. 1329-1340
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Development of a Digital Reusable Learning Object to Provide Instruction and Assessment of Piaget’s Conservation of Number in Order to Improve Elementary Student Mathematics Performance
Albert Strickland, Strickland Jane, Shane Moulton, Jerry White & Corey Schou, Idaho State University, United States
This research project was to examine Piaget's conservation of number assessment using a Reusable Learning Object (RLO) as the delivery mechanism. The goal is to provide elementary teachers in... More
pp. 1341-1349
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The Next Advanced Framework of Collaborative Interaction Environment
Toyohide Watanabe, Nagoya University, Japan
Traditionally, in collaboration, cooperation and coordination environments the concept “face-to-face” has been popularly investigated so as to construct and keep good friendships among persons with... More
pp. 1350-1358
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Visual Symbolic Processing in Modern Times: Are We Really Good at Understanding Complex Graphs, Diagrams, and Charts?
Olga Werby, Pipsqueak Productions, LLC, United States
Personal computers make diagram, chart, and graph creation technically a lot easier: just plug in some data, choose one of the pre-defined presentation styles, and the software application churns... More
pp. 1359-1365
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Usability Evaluation of Educational Game Software for Children with Autism
Mary Barry, Waterford Institute of Technology, Ireland; Aidan Kehoe & Ian Pitt, University College Cork, Ireland
Abstract: There is a significant volume of software usability literature available to support the designers of educational game software for young learners. However, in our survey on educational... More
pp. 1366-1370
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Is new necessarily good? Testing usability of the new Office 2007 user interface
Luigi Colazzo & Andrea Molinari, University of Trento, Dept. Computer and Management Sciences, Italy; Sara Tomasini, University of Trento, Laboratory of Maieutics, Italy
In this paper we present a preliminary usability test of Microsoft™ Office 2007 new interface. It is interesting to consider the impact of this radical change in a well-known UI like Microsoft... More
pp. 1371-1379
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‘Lost in Hyperspace’: The Effect of Metaphors on Web Navigation
Kine Dorum, University of Leicester, United Kingdom
The study examines whether using different metaphors as mental representations will affect Web site navigation performance. Participants were tested for their Wholist-Analytic cognitive style and... More
pp. 1380-1386
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Analyses of ‘Prime Body Mass Index’ Visualization Based Tool and its Usability Evaluation
Mirlinda Ebibi, Majlinda Fetaji & Bekim Fetaji, South East European University, Macedonia
The objective of this research was to investigate the possibilities of rising and facilitating information rapid assimilation and understanding by visual data representation created from a database... More
pp. 1387-1392
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Devising a Strategy for Usability Testing of M-Learning Applications
Majlinda Fetaji, South East European University, Macedonia
Learning through devices with wireless capabilities today are widely investigated and tried to integrate within education systems to deliver electronic contents and to support real-time... More
pp. 1393-1398
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Monitoring E-Learning: Preliminary Results of Flanders
Katie Goeman, Free University of Brussels (VUB), Belgium
Recently, the European government called on all member states, among which Belgium, to work out national e-learning action plans in order to attain the latest ambitious iEurope objectives.... More
pp. 1399-1404