Game-based Learning: A Proposed Study on the Integration of Angry Birds in Geometry Curriculum
Purchase or Subscription required for access
Purchase individual articles and papers
Subscribe for faster access!
Subscribe and receive access to 100,000+ documents, for only $19/month (or $150/year).
Already have access?
Institutional Subscription
You don't appear to be accessing the site through a subscribing institution (your IP address is 44.203.58.132).
If your university, college, or library subscribes to LearnTechLib, you may be able access full text articles through a login page.
You can search for your instition by name or by location.
Author
Society for Information Technology & Teacher Education International Conference, Mar 02, 2015 in Las Vegas, NV, United States ISBN 978-1-939797-13-1
Abstract
Angry Birds, by RovioMobile, has the capability to allow players to determine the correct angle for trajectory, axis of symmetry, and vertex among other mathematical factors. Relatively few, if any, research studies have attempted to establish the potential integration of Angry Birds into the math curriculum and its success for each gender and ethnicity. This research study delves into the academic successfulness of each gender and ethnicity when Angry Birds becomes an integral part of the instructional design. Study success could serve as proof to those in academia that incorporating game-based learning should aid in knowledge growth and retention.
Citation
West, T. (2015). Game-based Learning: A Proposed Study on the Integration of Angry Birds in Geometry Curriculum. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 2773-2778). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/p/150386.
© 2015 AACE