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Using Online Testing Banks to Implement Take-Home Exams for a Health Science Course
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2010:1
With the introduction of a testing bank feature offered by major Learning Management Systems (LMS), online testing banks become reality. This paper presents the idea of using test banks to conduct take-home online testing. A case study of how a...
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Using Hand-Held Clickers and Virtual Clickers to Increase Interaction Level in Your Classroom
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2010:1
The use of personal response devices, or clickers, in the classroom has increased in recent years. Interaction and engagement, both important learning principles, can be facilitated with clickers. The traditional clickers are hand-held remote...
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Design and Implement Gaming to Mitigate Challenging Content Learning in a Healthcare Curriculum
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2010:1
Each course in health education has its challenging part where students may have difficulties to grasp the key concepts and principles. This paper presents the idea of using games to teach challenging content. A case study of how a nursing course ...
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20 Guiding Principles of e-Learning Design
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2003:1
: The 20 guiding principles of e-Learning cover the five areas of e-Learning: Pedagogy, learner-centered approach, design, learning environment, and technology. The underlying principle is how technology may be used to maximize e-Learning and how e-...
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