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An Embodied Approach to the Instruction of Conditional Logic in Video Game Programming
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
The purpose of this article is to present an embodied instructional approach in the teaching of conditional logic concepts during the programming of an individual video game artifact. We first review current research in embodied cognition and...
Future Trends in Chinese Character Teaching: Use of Embodiment and Technologies in Classrooms
Society for Information Technology & Teacher Education International Conference(SITE)2010:1
Society for Information Technology & Teacher Education International Conference(SITE)2010:1
The purpose of the article is to argue that the future trends of teaching Chinese characters should and will emphasize the use of embodied cognition and computer technologies in classrooms. We first compare the differences between CFL (Chinese as a ...
Urban Culture and Constructing Video Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2010:1
In this paper we propose that combining urban culture with individual video game artifact creation leads to increased engagement in the instruction of computer programming to primary school students. Recent studies have examined the use of Scratch, ...
Improving Reading Comprehension Skills Using A Touch-Based Interactive Mobile App
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
Do interactive haptic reading experiences on a touch-based gestural interface improve reading comprehension skills among emergent readers? In our study 16 second-grade students from two low-resource, high-needs urban public schools participated in...
Surrogate Embodiment, Mathematics Instruction and Video Game Programming
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
Recent discussions on video games and embodiment (Gee, 2008), studies on literacy comprehension augmented by physical and imagined manipulation (Glenberg, 2004), and research using two forms of Instructional Embodiment (Fadjo et al., 2009) have...
Near-Time Podcasting: Using iTunes U to Increase Academic Content Distribution
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
In Fall 2007, the Office of the Web of Teachers College, Columbia University was asked to provide support for video recording of a college-sponsored symposium. In this paper we propose the utilization of iTunes U, an academic-based portal within the ...
Instructional Embodiment and Video Game Programming in an After School Program
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2009:1
Elementary school students were taught how to use Scratch, a programming language, to design and develop their own personal video games. In our study 11 third- and fourth-graders either physically simulated (Direct Embodiment) or imagined (Imagined ...
Embodied Cognition and Video Game Programming
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
Recent research in cognitive psychology and neurophysiology has identified a connection between embodied cognition and computer programming and mathematics instruction. This paper examines the notion of embodied cognition in the context of video...
