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Using Worked Examples in the Service of Portfolio Assessment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
In this paper, we discuss the use of worked examples, a form of invitational scholarship that provides scholars an outlet for sharing their work online, as a new way of doing portfolio assessment that supports pre-service teachers’ critical...
Same content, different context: Advancing designs to position teachers as active agents in gaming environments.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
Traditionally, approaches to teacher training have involved abstracted knowledge with little connection to the field. This study was conducted in Spring of 2008 and Spring of 2010 to address the implications of designs in online gaming environments...
Transformational Play: Using Games to Position Person, Content, and Context
Educational Researcher (ER) 39:7 , October 2010
Educational Researcher (ER) 39:7 , October 2010
Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex...
Designing Assessments and Assessing Designs in Virtual Educational Environments
Journal of Science Education and Technology (JSET) 18:2 , April 2009
Journal of Science Education and Technology (JSET) 18:2 , April 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific...
Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education
Journal of Science Education and Technology (JSET) 18:4 , August 2009
Journal of Science Education and Technology (JSET) 18:4 , August 2009
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four...
